OpenPnP: Camera light actuators and more

There is a new testing version available featuring new built-in camera light actuation (no more scripting). It can support new Profile actuators, so you can control multi-channel lights like RGB etc. A pipeline can optionally control the light actuation, so different light profiles can be used on different pipelines.

In the course of this, actuators have been enhanced and unified across the Gcode/Http/Script implementations.

Likewise, camera classes have been enhanced and unified across the implementations. All camera implementations can now configure Preview FPS. The 0 fps mode (“stills mode”) is fully supported, only the vision-captured images will then be shown. Live preview can also be suspended during jobs/machine tasks, giving a clean shot-by-shot camera view.

In single camera preview, the camera can now be automatically switched when it is active by vision or by user action. You can now have one large preview window to really see the details. Tip: Use right-click/Rendering Quality High on all cameras. Together with suspended live preview in jobs/tasks, a whole new experience is available (see video).

A SwitcherCamera will no longer duplicate the wrong channel, instead the switched-off camera preview is frozen.

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